So even if you don't get caught, there would still be some consequences for getting all that stuff for free. Or.ī) Create some kind of reputation mechanic where even successful thieving eventually gains you a reputation as a notorious thief.
Have stealing have a lower impact overall. Merchants should secure their valuable stuff better.
The only way I see stealing becoming a balanced mechanic is either.Ī) Severely limit what you can steal. DC's are pretty low, add in some Guidance and just take whatever you want. The problem is that you can just save scum to empty all merchants of their stuff anyway. Did they change something with the recent patches? What? Last time I tried it out of curiosity I just casually emptied a merchants entire inventory without any trouble.